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About the Now Playing category

@Sirlin wrote: What are you playing now? How is it? Posts: 1 Participants: 1 Read full topic

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Pooping: important for many humans

@garcia1000 wrote: Pooping is important. For example, Thomas Pants did not poop for 30 days in a row, and he died. Another way in which pooping is important is because it makes toilets useful. Without...

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About the Chess 2 category

@Sirlin wrote: Chess 2 development. Discuss any proposed balance changes or rules changes here. Posts: 1 Participants: 1 Read full topic

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About the Opinion Harvest category

@Sirlin wrote: Need opinions? Is electro-braining good? Is acupuncture scam or real? Harvest a wide variety of opinions here. Posts: 1 Participants: 1 Read full topic

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One Good Conversation: Is this why we're here?

@KirbyKid wrote: http://www.polygon.com/2014/8/18/6028709/agency-video-games-books The above article has topped my list of terrible attempts to talk about games and their design. With so many...

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Under Night In-Birth Exe:Late

@Lofo wrote: I've been playing this a lot lately because for some reason my entire local scene suddenly decided we should play it and I figured I'd give it a shot. I have some issues with it, but it...

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Class design in Mass Effect 2

@Ehrgeix wrote: Hi, I wrote an article about class design in ME2 (for a blog I'm planning). It explains how the addition of classes/signature powers vastly improved ME2's gameplay and replayability. I...

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Codex beta, rules update

@Sirlin wrote: Updated rules: Player 2 starts with +1 gold (5 total on their first turn)Tech buildings have 5hpTech 2 and 3 cost +1 gold (so 4 and 5 gold)You can attack all buildings for freeThere’s...

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Prototyping Card Games

@stephenkeller wrote: Inspired largely by Sirlin and other members of the community, I've taken the plunge and designed my own card game. I won't get into the specifics too much other than it has a...

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Expansion card ideas

@Sotek wrote: My first (terrible) idea, inspired by a joke: Future Sight. Cost 0 Future Spell. "Look at chosen opponent's library." Posts: 56 Participants: 8 Read full topic

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Save Game Systems & Limited Play Times

@stephenkeller wrote: Sirlin's article on Save Game Systems touches on a topic near to my heart. Here is a rambling essay that talks about it and a related idea, which is how games respond to having...

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Bad Design

@Sirlin wrote: Please post pictures of bad design. Someday I can collect them into an article. Stuff like the florida gun laws graphic, or this terrible color chart. Even better if you can group them...

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Codex Items

@FlakManiak wrote: The idea is for a mode where whenever you tech, you choose one card from your codex and you get one from a special item deck with all sorts of crazy stuff in it. It has units and it...

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Sociological scenario

@garcia1000 wrote: Imagine there's a small city-state in the world, with a small upper crust of rich tycoons. They are very rich and powerful, and have their attendant lavish parties, society events,...

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Test topic Exe:Revengeance

@Xom wrote: edit567890 Posts: 1 Participants: 1 Read full topic

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Suggested changes for fun and profit

@FlakManiak wrote: So, a thread to suggest changes to existing cards. I'll go first. Blooming Ancient: I think you should be able to put the runes on heroes. It's tech II so it's not a risk of...

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Custom Move Options in Fighters

@cpi wrote: (Oh look, cpi is making a Smash topic. Shocking.) Fighters have had multiple character variations since Super Turbo, and they have played a modestly big role in games such as Melty Blood,...

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Kara Throws Are Bad Design

@Sirlin wrote: This is a public service announcement since there seems to be some twitter debate on the issue. Kara throws are bad design. Kara throws are a bug in fighting games that let you cancel...

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Cooperative games: Machine Parts vs. not

@Claytus wrote: Thought I'd make a topic, based on the second game design podcast. I overall agree with the points presented in the podcast, re: allowing improvisation can be an advantage over defined...

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Solving Co-operative Board Game issues

@Evilagram wrote: Issue brought up in the podcast was that when you have a co-operative turn-based tabletop game with no hidden information, an inevitable trend is that one player will try to...

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Heroes of the Storm

@Aphotix wrote: So I've played maybe 30 matches of HotS now, and I have to say that I'm very impressed. Blizzard has made a 5v5 MOBA that manages to avoid nearly all of the pitfalls of LoL or DotA....

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[Brainstorm] Battlestar Galactica boardgame overhaul

@Fry wrote: Something that's been discussed a few times about the Battlestar Galactica boardgame is that the communication rules are kinda silly: you're not allowed to talk about what's in your hand,...

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One sentence at a time

@Kadir wrote: Let's write a story, one sentence at a time. Rules: 1. One sentence at a time.2. Don't be stupid. Holy cow, can you imagine if one of these things turned out halfway readable? STORY Anna...

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Interstellar/Coherence

@Claytus wrote: That's a pretty good article. In an apparently random occurence, I just saw both of these two movies in the last week, before even realizing Sirlin had written about them. I think I...

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GG Xrd Option Selects

@Evilagram wrote: I don't understand Guilty Gear Xrd's option selects. They all seem particularly sloppy from a design standpoint. The YRC burst option select could easily be fixed by marking blue...

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Throw Option Selects Are Bad Design

@Sirlin wrote: This is a public service announcement, similar to the Kara Throws Are Bad Design PSA. A throw option select is when you input a command that will result in a throw or in some other...

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Low quality discussion about throw option selects

@KirbyKid wrote: Sirlin: A 1-button throw has an "option select" of either doing a throw or doing a normal attack if the throw whiffs. The normal attack assigned to that button is generally thing you...

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Sneaking Items into the Real Game

@FlakManiak wrote: As the title says, really. When I originally suggested having items that attach to heroes and persist across death on IRC, I imagined they'd be normal cards in an expansion, not...

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The Even Playfield Report

@Xom wrote: In IRC, Sirlin thought of creating an "Even Playfield Report" to honor fair games like Prismata. Here are some starting points for inspiration: https://www.eff.org/who-has-your-back-2014...

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How is Prismata?

@stephenkeller wrote: So in the thread Even Playfield Thread there was some mention of Prismata which is apparently a fair competitive game. Cool! But is it any good? If it's a fair game that's no fun...

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